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Starter Guide
Pokes
- st.HK
- st.MK
- 6MK - forward moving long range low, can combo into st.LP on counter-hit
- cr.MK
- cr.HK (always punishable on block)
- qcf.*P - high fireball (can be ducked)
- qcf.*K - low fireball (low to ground, not a low attack. can still be blocked standing)
Anti-airs
- st.HK - good anti-air normal (horizontal)
- 6HK - good anti-air normal (diagonal)
- dp.*P - classic dp anti-air
Pressure
- st.LP/cr.LP (can cancel into themselves, can hit-confirm)
- st.MP (short range but +3 on block and hit confirmable on hit)
- 6HP (slow overhead, unsafe on block, only combo on counter hit and meaty)
Hit-Confirms
- cr.LP, cr.LP, qcfLP 113
- st.LP, st.LP, st.LK, qcfLP 138
- st.LP, st.LP, st.LP, dp.HP 172
- st.LP, st.LP, st.LK, dp.HP 180
- st.MP, st.LK, dp.HP 200
- st.MP, cr.MP, qcf.MP 175
- st.MP, cr.MP, dp.MP 223
Punishes
Fast (4 frames)
- st.LP, st.MP, st.MP 138
- st.LP, st.MP, dp.MP 194
- st.LP, st.MP, st.LP, dp.HP 205
- st.LP, st.LP, st.LK, qcfLP 144
- st.LP, st.MP, st.LK, dp.HP 213
- st.LP, st.MP, cr.MP, qcf.MP 191
- st.LP, st.MP, cr.MP, dp.HP 233 (254 if VS1 buff is active)
- st.LP, st.MP, cr.MP, dp.PP 254
- st.LP, st.MP, cr.MP, qcf.PP 212
- st.LP, st.MP, cr.MP, qcf.PP, dp.PP 272 (corner only)
- st.LP, st.MP, cr.MP, qcf.LK, CA 388
Slow
- cr.HP, dp.HP 212
- 6HK, 6HK, st.LP, st.LP 219
- 6HK, 6HK, st.LP, qcf.LP 243
- 6HK, 6HK, st.LP, dp.HP 279
- 6HK, 6HK, st.LP, qcf.LP, CA 407
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