All damage/stun numbers are on normal hit (unless it is a counter-hit specific combo).
This means that combos can have more damage/stun if it’s a counter-hit and/or it’s an invulnerable move punish.
| Combo | Startup | Damage | Stun | Advantage | Requires CH | Meter Required | Notes | | —————————————————————- | ——- | —— | —- | ——— | ———– | ————– | ————————————— |
| Combo | Startup | Damage | Stun | Advantage | Requires CH | Meter Required | Notes | | —————————————————————- | ——- | —— | —- | ——— | ———– | ————– | ————————————— |
4MP (fast) HK (slow)
4MP > HK
LP, LP, qcfMK
121 Dmg, +21
LP, 4MP > HK, dpHK
Counter-hit
238 Dmg, 359 Stun, +25
MP, HP, qcfHK
228 Dmg, 255 Stun, +20 (Normal hit)
240 Dmg, 375 Stun, +20 (Counter hit)
MP, HP, VT1 (activation), 2MK, qcfHK, dpHK
288 Dmg, 452 Stun, +13 (Normal hit)
? Dmg, ? Stun, +? (Counter hit)
HK, HP, qcfHK (remains close to opponent)
HK, HP, dpHK (create distance)
Counter-hit
256 Dmg, 405 Stun, +20
jHK, HP, qcfHK (remains close to opponent)
jHK, HP, dpHK (create distance)
Counter-hit
276 Dmg, 435 Stun, +20
jHK, MP, HP, qcfHK (remains close to opponent)
jHK, MP, HP, dpHK (create distance)
Can whiff MP or HP if after jHK Cammy doesn’t land close enough to target
292 Dmg, 465 Stun, +20 (Normal hit)
310 Dmg, 495 Stun, +20 (Counter hit)
332 Dmg, 495 Stun, +? (Counter hit + Invuln punish)
jHK, 4MP > HK, dpHK
Counter-hit
292, 425 Normal
310 Dmg, 455 Stun, +25
jHK, 4MP > HK, dpHK
Counter-hit
312 Dmg, +20
jHK, 6HK, 2MP, VT1 (activation), 2MK, qcfHK, dpHK
Counter-hit, VT1 available
349 Dmg (371 Dmg on invul punishes), 566 Stun, +13
jHK, 6HK, 2MP, VT1 (activation), 2MK, qcfMK, CA
Counter-hit, VT1 available, 3 Bars
448 Dmg (466 CH, 488 invul punish), 476 Stun (506 Stun on Counter-Hit), +?
jHK, 6HK, 2MP, VT1 (activation), 2MK, qcfHK, dpHK, CA
Counter-hit, VT1 available, 3 Bars
? Dmg, ? Stun, +? (Normal hit)
? Dmg, ? Stun, +? (Counter hit)
503 Dmg , 518 Stun, +? (Counter hit + Invuln punish)