FGNotebook

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Starter Guide

Pokes

Anti-airs

Pressure

Hit-Confirms

Punishes

Fast (4 frames)

Slow

Crumple State

Wall Crumple (on DI block)

Wall Splat (on DI hit)

Full Guide (WIP, not organized, might have errors)

Pokes

Anti-airs

Pressure

Hit-Confirms

Punishes

Fast (4 frames)

Slow

Crumple State

Wall Crumple (on DI block)

Wall Splat (on DI hit)

All combos

Wall Crumple (on block)

same combos as below but with less damage

Wall Splat (on hit)

Hit-Confirm

st.LP/cr.LP

cr.MK

All combos

Normal Hit

cr.HP can always be replaced with st.HP in the cases cr.HP doesn’t reach. this will make it combo in those scenarios at a small damage loss. The above is specially true in jumps, forward jumping allows you to combo into cr.HP for more damage but neutral jumps will make cr.HP whiff.

Counter Hit

Punish Counter

4 frame Punish Counter

Crumple State

| Combo | Damage | Advantage | CH State | Meter Required | Drive Gauge Required | Notes | | —– | —— | ——— | ——– | ————– | ——————– | —– | | - | - | - | - | - | - | - |

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